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High!
> Probably it will not be possible to achieve pleasing in-door and
> out-door illumination at the same time.
>
> Remember, our eyes have pupil that adapt to the surroundig light -
> PovRay does not! If it is bright outside and we are looking out of the
> window our pupils shrink. When we then look back into our room, they
> dilate. Our eyes are seeing at different "exposures", depending on the
> surrounding light.
>
> So in PovRay: if the light looks good on the outside (bright), it will
> seem dark inside. If it looks good inside (without tricks), it will be
> way too bright outside.
>
> If our eyes would not be able to adapt to different lighting we would
> not be able to see much at all. And PovRay, if used with one set of
> lightsources, is such an eye -unable to adapt to the lighting.
But I in fact have seen indoor scenes with credible outdoor illumination
many times since I first entered this group back in 2000! How do those
PoV geeks that? Perhaps an ultra-bright sun, and thus correspondingly
very dark textures on all outside surfaces to get a "realistic"
brightness of surfaces? Perhaps I should try a sun with a color of, lets
say, rgb 10?
See you in Khyberspace!
Yadgar
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