karmacowboy wrote:
> Hi
>
> I have worked on rendering .obj files in pov-ray with poseray.
>
> 1. There is a setting called "default finish diffuse for maps" at a value of 0.6
> ? What does that exactly do? and is lower better or higher better?
>
> 2. Where can I get a glass texture to my creations?
> Is is just like a normal texture to use on your .mesh file?
>
> 3. What are the differences between indoor high quality and outdoor high quality
> is that more light on the objects ...when choosing outdoor?
>
> 4. Is there any way of choosing another angle of the render in pov-ray or in
> poseray for that sake?
>
> Thanks
>
> KC
>
>
from the manual:
"Default finish diffuse for maps controls the lightness of the maps
applied to the scene. Default is 0.6. Higher values make map colors more
vivid." Typically the default works well but you can experiment and see
what you like.
You can insert the glass material into any material using the POV-Ray
material tab. See the pov-ray texture section under the materials
chapter in the manual. Glass is one of the default materials that comes
with POV-Ray. You can even type in the POV-Ray code for your own
materials. PoseRay will insert the needed dependencies in the code
before rendering.
As for radiosity I am no expert but higher quality usually minimizes
artifacts but it leads to higher render times. You can go through the
POV-Ray radiosity sample scenes and get more details.
PoseRay has a preview window. Just rotate, pan or zoom the view using
the mouse. If you are using a small screen just click on the preview
tab "stay on top" in the camera section. This will bring the preview
window to the top. POV-Ray will render the scene using the same camera
that was used in PoseRay.
I recommend you go through the manual. It has some tutorials.
FlyerX
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