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Sherry Shaw <ten### [at] aolcom> wrote:
> In that case, set ambient_light to a tiny value, effectively killing the
> ambient value in ordinary finishes, and set the ambient value of the
> high-ambient object high enough to offset it. (For example,
> ambient_light 0.001 * ambient 10000 = 10)
IMO a cleaner solution is to use #default { finish { ambient 0 } }
--
- Warp
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