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Alain wrote:
>
> A bad solution, as it preclude the use of high ambient object to
> illuminate your scene.
>
In that case, set ambient_light to a tiny value, effectively killing the
ambient value in ordinary finishes, and set the ambient value of the
high-ambient object high enough to offset it. (For example,
ambient_light 0.001 * ambient 10000 = 10)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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