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Blue Herring wrote:
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>
http://lib.povray.org/searchcollection/index2.php?objectName=PointArrays&version=1.1.1&contributorTag=Blue%20Herring
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That helped, a little. I've wrote my own bezier spline in c++ awhile
back, for a prism/polygon editor at: http://leroywhetstone.s5.com
Now, I need to get a handle on the natural spline.
>
> I've made a number of rounded prism macros as well, all failures to one
> degree or another. Might give it a try again sometime though.
>Makes me wonder if its the cold fusion of the POV-Ray world :)
Ain't it the truth! I think some of the difficulties lay in that there are
different spline options with prism & sphere_sweep objects and the
spline function.
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