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scott skrev:
>> But obviously PoV-Ray does not take this into account when rendering
>> such indoor scenes... or is there a way to calibrate PoV-Ray's lighting
>> system to match the human perception more closely?
>
> You don't want to do that, because when your eye looks at the
> monitor/print out obviously it will do it's logarithmic processing
> again, so you'll get it twice and it will look weird. Try taking a
> photo of the view you want with the exposure you want, and getting your
> POV generated image to match.
No, there is a difference between looking at a scene like that in real
life, where the outdoor brightness is very high, and looking at a photo
of the same scene. The brightness of the brightest parts of the photo
depend on the light source illuminating the photo, in the same way that
looking at a photo of the sun is not as dangerous as looking into the sun.
/martin
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