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> High!
>
> As announced yesterday, I started experimenting with various radiosity
> and/or finish settings to get rid of the unrealistically dark surfaces
> inside the buildings... I'm quite aware that, on a bright sunny day, th
e
> outside environment is orders of magnitude brighter than rooms
> indirectly lit - but, on the other hand, the human eye's perception of
> brightness levels is logarithmic rather than linear, i. e. indoor scene
s
> appear substantially brighter than they actually are.
It depends on what settings you are already using, but have you tried
increasing the recursion_limit so the light will bounce around in the
rooms more and light up th walls?
--
-The Mildly Infamous Blue Herring
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