POV-Ray : Newsgroups : povray.binaries.images : blue's code : Re: blue's code Server Time
19 May 2024 09:47:32 EDT (-0400)
  Re: blue's code  
From: Jim Holsenback
Date: 23 Jul 2008 08:39:46
Message: <48872692$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.48865aee2dc5bc4e568f2ce70@news.povray.org...
> Flat surfaces produce the jetsam and curved the flotsam
> sounds/looks like to me.
>
> Could use a more transmittable glass perhaps.
>
> To Jim and Blue who spoke up. You deserve all the credit here.

hey this has been fun collaboration so to speak. I was serious about this 
making a great example scene addition. Chris mentioned (over in the beta 
test group) wanting to get the example scenes cleaned up and maybe some 
additions. I had a look at what's there now and found nothing about lasers. 
There was however a couple of photon examples 
(scenes/incdemo/glasses/glass.pov and scenes/lights/phot_met_glass.pov). I 
also think adding variable quality settings is a good idea. my typical test 
scene low qaulity was just shy of a hour ... high quality went 10 hours 
before I stopped it. I have a single core 2.4ghz system :-( The 
concave/convex reflectors was a great idea (a mini physics lesson) that's 
why I think it would make a great example scene. if you into posting the 
code i'll pretty it up (add comments and such) and variable quality options 
..... maybe even work on the glass if you haven't started that.

Jim


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