|
|
scott wrote:
> Also ditto here, I had just got one of the new Acorns where they bumped
> up the clock to 12 MHz from 8 MHz, but everything else was the same. I
> wonder why timing was so hard back then - I mean surely they could have
> had something a little more sophisticated to make sure that things
> remained synced.
Sloppy programming.
The music stays synchronised because it uses one of the hardware timers.
The graphcs don't because it relies on the CPU drawing them at a
specific speed.
Flashback also made the disk drive spin continuously to detect when a
disk was inserted - completely unecessary and probably deterimental to
the drive mechanisms.
> On the last level, I don't remember how far I got through it, but I
> vaguely remember several doors that were blocking my progress and I just
> couldn't find anything to give me any clues what to do next. I spent
> *days* going back to it and literally covering every part of the walls
> and floors I had access to, still nothing so I gave up. IIRC somebody
> here (maybe you) told me what I was missing a while back...
Heh. I wonder if I could get an emulator working and play Flashback? ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
Post a reply to this message
|
|