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>> Yep. There's only so much that human senses can perceive. ;-)
>
> True, and it's a shed load more than 256 levels. The attached photo
> demonstrates nicely, see how with only 8bits/channel there is almost no
> detail in the clouds at the top, nor in the dark wall and radiator at
> the bottom? I can assure you in real life I can see a lot more detail.
There's a good reason for that: every time you point your eyes somewhere
else, all the exposure settings automatically change! ;-)
That's why it's so damned hard to find a good exposure setting on a
camera - one that reveals as much detail as the human eye. The human eye
doesn't use just *one* exposure setting, but a constantly changing level.
> Once we get display devices with higher contrast then higher bpp will
> surely follow to better replicate what we see with our eyes. IIRC
> cinema projectors use 16 bit/channel already.
Well, we'll see.
>> (Similarly, "CD-quality audio" was invented, what, 20 years ago? And
>> it still hasn't changed to this day...)
>
> That's because not many people can hear higher than 20 kHz.
Indeed. No real point going higher.
> There isn't much incentive to go higher, although DVD uses 48 kHz.
Now there's interesting. Do you have a reference for that? Last I heard,
DVD audio typically has lossy compression applied to it...
> 16-bit per sample is also probably
> ok, because that correpsonds (IIRC) to a roughly 100 dB range of sounds,
> which is about what the ear is sensitive to while listening to music.
Heh. It sounds OK to me! ;-)
[I gather there is a thing called "Super Audio CD", but it hasn't really
taken off because nobody can hear the difference.]
> (OK if you wanted to reproduce a pin dropping and then a jet engine in
> your living room, you might need more than 16 bits to get it sounding
> good...)
Hope - because you'll be *deaf* after the jet! :-D
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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