POV-Ray : Newsgroups : povray.newusers : Laser Light Source with Photons... : Re: Laser Light Source with Photons... Server Time
1 Jul 2025 12:53:04 EDT (-0400)
  Re: Laser Light Source with Photons...  
From: Alain
Date: 20 Jul 2008 15:37:16
Message: <488393ec$1@news.povray.org>
Jim Holsenback nous illumina en ce 2008-07-20 10:37 -->
> "Jim Holsenback" <jho### [at] hotmailcom> wrote in message 
> news:487f99e7@news.povray.org
> 
> thanks everyone who has added to this thread! i've discoverd something that 
> may lend to the discussion .....
> 
> my initial scene was correct but the problem that I was having had nothing 
> to do with photon set up or geometry. after trial and error I think I solved 
> a conflict with the emitter beam size (radius, falloff and tightness) and 
> the global photon block parameter spacing. just as a reminder my inital 
> problem was that light beam not appearing to be sent on to the target by the 
> reflector object. I've hit on a compatable combination with those 
> parameters, however the reflected beam still dosen't appear as sharp as the 
> beam arriving at the mirror. I see where Alain has mentioned adding 
> conserve_energy (multi beam cure) to the finish block on the reflector ..... 
> I'm wondering if specular and roughness could help with the problem I'm 
> seeing? I'll play around with that when I get a moment ..... in the mean 
> time any additional input would be appreciated.
> 
> Cheers
> Jim 
> 
> 

conserve_energi is only needed when you have transparency AND reflection.

It's usual for the reflected part to not be as sharp as the incident beab.

The specular and roughness have nothing to do with reflection, the affect 
specular highlights. They do the same as phong/phong_size, but with a different 
model.


-- 
Alain
-------------------------------------------------
   A girl phoned me and said, "Come on over. There's nobody home." I Went over. 
Nobody was home!
	Rodney Dangerfield


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