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> Sorry to post twice in a row. I hope I'm not being annoying... :-) I'm
> just
> really stuck, and I'm sure there's an easy answer, but I can't figure it
> out.
>
> I have 1) a point in a mesh and 2) a user-defined object created at the
> origin.
> I want to be able to orient the object perpendicular to the mesh surface
> at the
> known point. I know the normal, but I cannot figure out to calculate the
> rotation for the object. Can I use the normal to orient the object, or am
> I
> just way off in figuring out how to do this?
NP, post away =)
There are some macros for this sort of stuff in "transforms.inc",
like...
object { foo
Point_At_Trans(myNormal)
}
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