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Orchid XP v8 wrote:
> The "other" fun thing is that shaders were introduced in OpenGL 2.0, for
> which no language spec is available online. You have to buy the book for
> that. But having a look at the Haskell OpenGL bindings, I think I see
> how it's supposed to work...
That's not true, you can download the spec for both GL2 and the GLSL for
free (they're separate documents, though).
...Chambers
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