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"Reactor" <rea### [at] hotmailcom> wrote in message
news:web.487f9f80f15fb2b6210497120@news.povray.org...
> Povray can do this, but I would like to see your code so we can figure out
> why
> it isn't.
>
> -Reactor
Ok ..... here's the source file photons commented out. Don't need that just
yet right?
I've attached a reference image. Notice I can see the target in the
reflective object .... also the reflection of the beam from the source.
That's not the beam bending but it's reflection. I also commented out the
optical device as I don't need that yet either. One change I made was the
intensity of the looks_like light source ..... it WAS a color vector * 1000
..... I just bumped up the intensity of the scattering media to make up for
lowering the intensity of the emitter light source. Orginally the light beam
hitting the target produced an almost white-ish look (highly saturated)
..... a laser beam should leave a red (or light source) colored point of
light .... correct?
Thanks
Jim
---
global_settings {
max_trace_level 10
/*photons {
count 100000
autostop 0
media 1000
max_trace_level 10
}*/
}
background {rgb 0.125}
#declare Camera = <15,1.5,2.5>;
camera { location Camera look_at <0,0,2.5>}
// makes the lightsource visable
box {<100,100,100>,<-100,0,-100>
hollow on
pigment {rgbt 1}
//photons {pass_through}
interior {
media {
intervals 1
samples 1 //5,25
confidence 1 - 1/1000
variance 1/1000
ratio 0.9
scattering {
1, color rgb 10
extinction 0.0
}
method 3
aa_threshold 0.1
aa_level 4
density {color rgb <1,1,1>}
}
}
}
// reflector yellow border
union {
box {<-2.5,-0.1,-2.5>, <2.5,0.1,2.5>
pigment{rgb 1}
finish{ ambient 0 diffuse 0 reflection 1}
}
box {<-2.6,0,-2.6>, <2.6,0,2.6>
pigment{rgb <1,1,0>}
finish{ ambient 0.5}
}
rotate z*90
rotate y*315
//photons {target reflection on refraction on}
}
// recptor blue border
union {
box {<-0.1,-1.5,2.5>, <0.1,1.5,-2.5>
pigment {
onion scale 0.5
color_map {
[0.0 rgb 1]
[0.35 rgb 1]
[0.35 rgb 0.1]
[1.0 rgb 0.1]
}
}
finish{ ambient 0.5 diffuse 0.5 reflection 0 }
}
box {<0,-1.6,2.6>, <0,1.6,-2.6> pigment {rgb <0,0,4>}}
rotate y*90
//photons {target reflection on refraction on}
translate <0,0,5>
}
// optic device
/*sphere {
0, 0.5
pigment{ color rgbt <1,1,1,.95> }
hollow on
finish{ ambient 0 diffuse 0 reflection .5 }
interior{ ior 1.5 }
//photons {target reflection on refraction on}
scale <0.01,1,1>
translate <2.5,0,0>
}*/
// the emitter
light_source {
<0,0,0>
color rgb <1.0000, 0.2900,0.2000>
cylinder
tightness 0
radius .025
falloff .025
point_at <-1,0,0>
fade_distance 500
fade_power 2
/*photons {
reflection on
refraction off
}*/
looks_like {cylinder{0,<0.1,0,0>,0.1 pigment {rgb <4,0,0>}}}
translate <5,0,0>
}
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Attachments:
Download 'laser.jpg' (15 KB)
Preview of image 'laser.jpg'
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