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> Ah, OK. Well I have a Haskell binding to OpenGL, but not for DirectX.
>
> So the exact function calls you're talking about won't help me, but it
> gives me some idea what I'm trying to do...
I would try and find some very simple demos of pixel and vertex shaders
written in OpenGL first and get them working. IIRC they are called
something else in OpenGL too, just to make matters more confusing.
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