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Kevin Wampler wrote:
> It probably depends on what graphics card you have as to weather or not
> you can do this on it, but you might take a look at CUDA, a C compiler
> revently released by nvidia that allows you to write things for the GPU:
Yeah, CUDA seems the obvious way to do this.
Unfortunately, only GeForce 8 and newer support this technology. I have
a GeForce 7900GT. :-(
(Also... I get the impression you need Vista for the GeForce 8 to work.)
> You'll, of course, need to design your IFS algorithm so that it can be
> run in a highly parallel manner, but unless I'm missing something that
> should be pretty straightforward in this case (just run multiple
> iterators simultaneously). Of course, not having ever done this sort of
> thing increases the chances that I'll have missed something :-)
There are 3 processes that need to happen.
1. A stream of coordinates needs to be generated.
2. A histogram of the coordinates needs to be constructed.
3. A non-linear mapping from histogram frequencies to colours is performed.
Step 2 looks to be the tricky one - but it shouldn't be *vastly*
difficult I think. The question is whether the histograms will fit into
the limited RAM on the card...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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