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Chambers wrote:
> Orchid XP v8 wrote:
>> As I understand it, technologies like CUDA allow you to run arbitrary
>> code on a GPU. So no need for convoluted trickery to convince the GPU
>> that your proplem is just like texture mapping, just feed it the
>> actual calculations you want it to do. (Of course, it runs arbitrary
>> code, that doesn't necessarily mean it runs it *fast*.)
>
> Every so often some noob posts in the programming group how POV-Ray is
> out of date, and we should just port to CUDA or the equivalent AMD tech
> (Close-to-the-metal, or something, isn't it?).
>
> There are still significant limitations, even on the very newest NVidia
> cards, that would prevent POV-Ray from working well on them.
>
> ...Chambers
But, as soon as it is reasonable, there are some who will be all over it.
The newest chips are capable of double precision floating point
operations. It's a step, at least.
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