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Orchid XP v8 wrote:
> As I understand it, technologies like CUDA allow you to run arbitrary
> code on a GPU. So no need for convoluted trickery to convince the GPU
> that your proplem is just like texture mapping, just feed it the actual
> calculations you want it to do. (Of course, it runs arbitrary code, that
> doesn't necessarily mean it runs it *fast*.)
Every so often some noob posts in the programming group how POV-Ray is
out of date, and we should just port to CUDA or the equivalent AMD tech
(Close-to-the-metal, or something, isn't it?).
There are still significant limitations, even on the very newest NVidia
cards, that would prevent POV-Ray from working well on them.
...Chambers
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