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> Mmm, I'm seeing *a lot* of references to the PS3 in relation to high
> performance computing. I know nothing about it, but from the sheer weight
> of references, I'm guessing it's moderately well-equipted?
There's a nice article on Wikipedia about the processor
http://en.wikipedia.org/wiki/Cell_processor
> Actually, just porting POV-Ray to run on a GPU would probably yield some
> interesting speedups. You'd have to radically restructure the program to
> take advantage of the way GPUs work, but it should be quite fast...
The problem is still floating point precision on the GPU - wait until they
get double precision throughout the pipeline and we'll begin to see some
interesting stuff. Also, as Warp always mentions, realistic multi-level
reflections and refractions are not simple at all (compared to the basic
"environment mapping" that almost every game uses).
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