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Le Sun, 13 Jul 2008 21:54:26 -0400, SharkD a modifié des petits morceaux
de l'univers pour nous faire lire :
> "Reactor" <rea### [at] hotmailcom> wrote:
>> My experience has been that the finish declared last is applied to all
>> of the object, even when in a texture_map statement. From the
>> documentation:
>> >Note: transformations are not allowed inside a finish because finish
>> >items cover the entire surface uniformly. Each of the FINISH_ITEMS
>> >listed above is described in sub-sections below.
>>
>> This precludes layered and patterned finishes.
>>
>> -Reactor
>
> Hmmm... it would make more sense for the finish to be applied on a
> per-texture basis, so that there would be some variance when a
> texture_map is used.
>
> -Mike
Why would you tie the finish/pattern to the pigment ?
The need is for a real patterned finish. The syntax might need to evolve
for such feature.
Finish are rather like Normal: the first layer wins.
UML readers can have a look at page 18 to 21
of http://jgrimbert.free.fr/crayon.pdf
page 18 is the data model of povray 3.6 (DATA, not SDL!)
next pages are suggestions for a more homogenous data model.
(from page 20, texture is suppressed from the Data model: once again,
DATA, no implication on SDL, just like with Material...)
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