Orchid XP v8 wrote:
> Right. Suddenly integer-only algorithms seem like a Big Deal. ;-)
There were games on the Apple (6502-based) which had seven versions of
any given sprite graphic so that they wouldn't have to be shifted in
order to display them on the screen. 8-bit game programmers learned
much about squeezing every last drop of performance out of limited speed
and memory.
One of the best C64 games was called Pinball Construction Set, which had
the pinball moving with apparently natural motion and reflecting off of
barriers of any angle. I should have looked at the code to see how they
pulled it off.
Regards,
John
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