SharkD wrote:
> The current turbulence warp I'm using just kind of swirls the texture around.
>
> warp
> {
> turbulence 1/8 //.125
> lambda 3 //3
> }
>
> I am wondering, how do make it so that there are also speckles--i.e., almost a
> dithered or half-tone pattern?
>
> -Mike
>
>
Depending on the pigment your using you can try turbulence grater than one.
I'd have turbulence of 10 with a gradient pigment map.
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