On 13-Jul-08 20:53, Orchid XP v8 wrote:
> John VanSickle wrote:
>
>> There were games on the Apple (6502-based) which had seven versions of
>> any given sprite graphic so that they wouldn't have to be shifted in
>> order to display them on the screen. 8-bit game programmers learned
>> much about squeezing every last drop of performance out of limited
>> speed and memory.
>
> Wouldn't having 7 copies of the same data eat more memory?
>
> Did it actually store 7 copies, or just precompute them?
>
> Also... Apple made a 6502-based product??
Hmm?? Ah, good old Andy at his best.
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