POV-Ray : Newsgroups : povray.newusers : A few questions : Re: A few questions Server Time
28 Jul 2024 16:26:36 EDT (-0400)
  Re: A few questions  
From: Alain
Date: 11 Jul 2008 22:09:15
Message: <48781245.90605@netscape.net>
Mike the Elder nous illumina en ce 2008-07-11 08:10 -->
> "Andreas" <jak### [at] abofi> wrote:
> ....
>> I've gotta say, that looks very good! To use icosahedrons to simulate the braids
>> is something I never would have thought possible. I'll experiment with the code
>> and see if I can get a more realistic texture and so on.
>> Thank you very much for your help! That goes for everyone of course :) Hopefully
>> I can now get a decent-looking scene together with everything I've learned here.
> 
> Thanks for the feedback. One rather large flaw in my approach occurred to me
> AFTER I posted everything. (Isn't that always the way?) I've applied the
> texture to each individual icosahedron.  It would probably be MUCH better to
> pull it out of there and apply it to the whole "union" and thus prevent the
> loss of numerous subtleties inherent in any given texture.
> 
> 
> Best Regards,
> Mike C.
> 
> 
Applying the texture to each individual element have it's plus and minus.
The minus part is, mainly, that it takes more memory. It may also be somewhat 
slower, but only marginaly.
The plus is that the texture follows the shape, even if you change the curve used.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you know how to render a truly 
photorealistic compact disc, and you're not going to tell anyone
(least of all a POV user  ;)  ).
     -- Alex McLeod a.k.a. Giant Robot Messiah


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