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Robert McGregor <rob### [at] mcgregorfineart com> wrote:
> > "Nobody, and no algorithm or trick can do that. Halos and media are
> > really different beasts. The best you can do is learn to use media,
> > then try to re-create the effect. That's a classic problem, and this
> > was always the only answer, sorry.
One of the major problems is that media density components do not
support the filter/transmit channels. This makes it impossible to
simulate certain halo effects with media. (And no, I don't think this
is a good thing, and I think media should be enhanced in this respect.)
For example having a density like this was possible with halos:
[0 rgb 1 transmit 0]
[1 rgb <1, 0, 0> transmit 1]
With current media densities it's basically impossible to get the
same effect.
--
- Warp
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