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3 days... on what hardware?
Rarius
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4873ce68@news.povray.org...
>I rendered a detailed version! It took an impressive 3.5 days!!!
>
> --
> Tek
> http://evilsuperbrain.com
>
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message
> news:486e82e5@news.povray.org...
>>I was messing around with some multifractals and came up with this. It's
>> based on a crackle form <1,0,0> repeated like a perlin multi-fractal over
>> 8
>> octaves. The heightfield renders pretty quick (19 minutes) but the
>> isosurfae
>> took an amazing 9 hours!
>>
>> Here's the code for the pattern, the Curve value adjusts how the holes
>> look.
>> Have a look at p.b.a to see what happens when I animate that value!:
>>
>> pigment {
>> #local Curve=1/8; // small values make it look porous
>> #local Omega=0.5;
>> #local Lambda=2;
>> #local Octaves=8;
>> pigment_pattern {
>> average
>> pigment_map {
>> #local octave=0;
>> #while ( octave < Octaves )
>> [pow(Omega,octave)
>> pigment_pattern {
>> crackle form <.9,0,0>
>> scale pow(Lambda,-octave)
>> colour_map {[0 rgb 1][1 rgb 0]}
>> }
>> poly_wave 1/Curve
>> ]
>> #local octave=octave+1;
>> #end
>> }
>> }
>> poly_wave Curve
>> colour_map {[0 rgb 1][1 rgb 0]}
>> }
>>
>>
>> --
>> Tek
>> http://evilsuperbrain.com
>>
>>
>>
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