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scott wrote:
> Because when everyone had only 256 MB of RAM, there weren't cameras that
> could generate 10 mega-pixel images, video cameras capable of creating
> 1920x1080x30fps resolution video, DVDs that could store 8GB worth of
> game data, graphics cards that were capable of rendering billions of
> multiply-textured triangles per second etc etc.
I remember when Myst first came out on a CD. Wow, over 600 meg on one
read-only disk. "Well," I thought, "there goes the end of game pirating.
You'd never be able to copy such a thing onto a hard drive."
And yeah, it's nice to have a 10G text file, wonder how you're going to
trim lines off the top and bottom conveniently, and then realize you are
on a 64-bit machine with 16G of RAM, so you just fire up VI.
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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