|
![](/i/fill.gif) |
Paul Bourke wrote:
> Any comments on why the following doesn't work
> http://local.wasp.uwa.edu.au/~pbourke/tmp/sim/testmodel.zip
According to the docs, the alpha channel is used for *non-filtered*
transparency (i.e. transmit instead of filter), so it wouldn't affect
the light going through it, only how you see objects through it
(except for alpha 255, which casts a shadow).
Furthermore, when I open projectorimage1.tga in Gimp I don't see any
transparency (checkered background shining through). After adding some
test transparency, it seemed indeed that the non-transparent areas cast
a shadow and semi-transparent area let all photons through unfiltered.
Do you actually need alpha to vary across the image? Otherwise, just
use a solid pigment and apply "filter all 1.0" to the image_map.
Post a reply to this message
|
![](/i/fill.gif) |