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"Kalloran" <nomail@nomail> wrote in message
news:web.486ba53f166e4d9d1143938a0@news.povray.org...
> Been playing with various aspects of POV-ray: manipulations of simple
> geometric
> shapes and such. The one BASIC geometric transformation that I cannot
> find a
> command for is reflection. The simple reflection of a geometric shape
> across a
> plane. For instance, I'm if I'm creating a complex, but symmetrical
> object,
> should I not be able to only create half then reflect it across, say, the
> xy
> plane? Any help in locating this command (if it exists) would be awesome.
> Thanks.
You can scale using a negative number, so:
object {MyCSGObject scale <-1,1,1>}
creates a copy of your object mirrored in the YZ plane and scale <1,1,-1>
will mirror in the XY plane
ps. 'reflection' tends to refer to the 'finish' attribute in a texture
definition with POV-Ray.
Regards,
Chris B.
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