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Warp wrote:
> Thief 2 was the same. Harder difficulty level meant, for example,
> "you can't kill anyone" and "you have to collect more loot", instead
> of the classical (and way more boring) enemies have more health and
> make more damage.
I think there were also additional goals in T2 in harder levels, like
finding specific bits of "loot", or tracking down specific people. Like,
in planting the evidence, you not only have to Frame cop #1, but also
find out what cop #2 is up to. (For people unfamiliar with the game -
obviously I'm not addressing you particularly, Warp. :-)
> Thief 3 tried a similar concept, but IMO didn't succeed so well.
> The goals (which change with the difficulty level) were all the same
> in all levels, instead of being level-specific like in Thief 2. This
> made it a bit less interesting.
I haven't bought this since there was no demo and the specs on the box
made it sound like my machine wouldn't run it, but now I see a PC demo
level out there, so I'll give it a try.
>> Not unlike how Deus Ex gives you at least two ways to solve every problem.
>
> I'm currently playing Rainbow Six: Vegas.
Sounds like a lot of fun. Thanks for the heads up! I'll check it out.
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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