POV-Ray : Newsgroups : povray.off-topic : code readability : Re: code readability Server Time
7 Sep 2024 15:27:29 EDT (-0400)
  Re: code readability  
From: Orchid XP v8
Date: 29 Jun 2008 13:52:11
Message: <4867cbcb$1@news.povray.org>
For some reason I'm reminded of the demo of Uridium 2 I got to play on 
my dad's Amiga.

You insert the disk into the drive, you hear a click, and instantly the 
screen lights up in neon colours. First a set of blue bars appear, then 
a set of thinner, transparent green bars scroll down over the top of 
these, and then transparent red bars scroll up over both. The end result 
is a myriad of colours. And all the time this is happening, electronic 
music is playing, and the computer is still loading the *real* game from 
disk.

Basically, the entire audio-visual candy-fest fits into the boot sector. 
And well it might; the technicolour rainbow is just a trick of the 
Amiga's copper ship, which modifies the image palette on each raster 
scanline, yielding the effect of millions of colours at once, from a 
bitmap that only actually handles a handful. (Notice that all the colour 
bars are *horisontal*. This is not a coincidence.)

Ah, great days...

Damned TF2 takes 20 minutes to load up! o_O

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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