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"SharkD" <nomail@nomail> wrote in message
news:web.4865871da2e11e9c1d9045be0@news.povray.org...
> "SharkD" <nomail@nomail> wrote:
> I would like to apply a toroidal warp to the
> "lemon" portion of torus whose minor radius is greater than its major
> radius. I
> am wondering how the mapping is applied in this case? Since the torus
> intersects
> itself, there are two possible versions of the pigment that could get
> applied.
In this case with the overlapping bit of the torus I think it just merges
the two possible pigments onto the interior surface.
I tried an image map and a brick pattern with your code and both worked,
after a fashion, but were obviously quite distorted as I think one would
expect. Would I be right in thinking that your image file
"texture_bowels_test.png" is quite a random sort of texture? If so you may
be able to 'see' the distortion easier with a more regular image or pattern.
In any case it may be easier to get what you seek using a simple cylindrical
or spherical warp.
Indeed, if it's an image map then just using map_type 2 or 1 should deliver
a result with far less distortion.
Regards,
Chris B.
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