> Umm. Yes, but you missed one of my key points. That being the fact that
> every function that you have to call or action you have to perform in
> the script is going to add to the lag on the server end.
Well I guess if you can't afford to do a few sin/cos operations and a
handful of adds/multiplies to create the rotation quaternion, it's not going
to work. I can't think of any computationally simpler way to create the
quaternion than that, sorry.
Post a reply to this message
|