|
|
Chris B wrote:
> "Reinhard" <rpr### [at] gmxnet> wrote in message news:48579fc5@news.povray.org...
>> Chris B wrote:
>>> "Reinhard" <rpr### [at] gmxnet> wrote in message
>>> news:48561186$1@news.povray.org...
>> ... snip ... An other question I have: Can I manipulate the form of the
>> particles?
>> In my animation they are looking strange for the exploding earth.
>>
>> With particle_res I can manipulate the numbers of particles, can I? But is
>> there an #declare with which I can manipulate the form of them?
>>
>>
>> thank you,
>> Reinhard
>
> The help file that comes with the #include file indicates that you can
> specify the shape of the individual particles created by the Object Exploder
> using the 'particle_object' identifier.
>
> Regards,
> Chris B.
>
>
What kind of shape would you use to explode a planet, in my case the earth?
regards,
Reinhard
Post a reply to this message
|
|