scott <sco### [at] scott com> wrote:
> > The only way I can think of doing this is to just rerender the entire
> > frame multiple times - which would obviously not work in realtime. So
> That's one way of doing it, and it works ok if your scene is simple enough,
> or if you only want to motion blur certain parts of it (eg a fast moving
> missile).
Note that antialiasing also is based on rendering the frame multiple
times (although current cards might have some tricks to reduce the amount
of required rendering).
--
- Warp
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