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>> [Unrelated, but... TF2 somehow manages to achieve motion blur. On a
>> standard 3D card. I'm not really sure how that's physically possible...]
>
> Why not? Motion blur is not impossible to do on a 3D card - there's
> even a demo sample in the DirectX SDK showing you how to do it.
The only way I can think of doing this is to just rerender the entire
frame multiple times - which would obviously not work in realtime. So
I'm not sure what clever trick they've found to make it fast enough...
>
> Where were you looking?
PC World, Curries, Dixons... hey wait, those are all the same shop! o_O
> I typed "hdmi cable" into amazon and this one is only 51p!!!
>
> There are lots around 10 pounds if you want to spend a bit more.
...so it's a tax on stupidity then?
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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