Here is the Gears.inc file I came up with a while back. All you need do is
include it (obviously) abd call the Gear() macro passing the number of teeth
as a parameter. You can then scale, rotate etc the result.
Rarius
"Xanthra" <nomail@nomail> wrote in message
news:web.48508434de202a8064dcb43c0@news.povray.org...
> I've been struggling with this for a while and not having any luck.
> Google shows that there used to be some includes and macros in the links
> pages
> that could generate gears, but they all seem to be long gone.
>
> Would anyone here be able to share how one might make realistic looking
> gears
> with
> POV-Ray ? I've read up on hobbing and involute geometry, but I can't
> figure out
> how to translate that into SDL : (
>
> Thanks,
> -X
>
>
>
>
>
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Download 'gears.inc.txt' (4 KB)
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