POV-Ray : Newsgroups : povray.general : blender : Re: blender Server Time
30 Jul 2024 20:29:56 EDT (-0400)
  Re: blender  
From: Jan Dvorak
Date: 5 Jun 2008 14:39:30
Message: <484832e2$1@news.povray.org>
Patrick Elliott napsal(a):
> In article <4847f4a2$1@news.povray.org>, jho### [at] northrimnet says...
>>> Yeah. Been fiddling with Second Life and both Wings and Blender have 
>>> "support" for the displacement map feature they call Sculpties. Some 
>>> stuff about Wings bugs the hell out of me, not the least being that you 
>>> can't arbitrarily rotate your view, but have to rely on "aim at", which 
>>> doesn't always work as you want, and "auto-rotate" to control how you 
>>> are looking at something like a cylinder, while trying to edit a path 
>>> around its circumference. 
>> Just a clarification. Unless I'm misunderstanding, you can can do 
>> arbitrary rotations by pressing the middle mouse button, rotating the 
>> object/scene, and then press the right MB to finish...
>>
> Hmm. I'll have to try that. Though, on most mice the middle button is 
> also the "scroll", which makes it damn hard to use for anything... 
> Thanks for the tip.
> 
I NAK that. I don't have any trouble pressing MMB w/o scrolling. 
Scrolling with MMB pressed (not that I ever needed it) is another story, 
though :-)

-- 
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long 
when..." sigs (I did).
		-Johnny D
Johnny D


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