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Woody wrote:
> That's the best way in my opinion since I'm bit of povray purist. It would be
> nice if beziers were included as options in features where they are not
> currently available (such as spherical sweeps), since beziers and linear
> splines are alot easier to visualize (in my insignifigant opinion for what
> little change that is worth). And since beziers require a lot less points than
> a linear spline that looks otherwise identical, it seems to make sense.
>
> Any chance of these getting into future POV Ray versions?
I'm not privy to why they aren't built into POV-Ray, but I have just
recently put together a macro that creates a sphere sweep-like object
along a bezier spline (including interpolation of radii). I was
planning on putting it up in the object collection with a set of macros
sometime, but I can post it by itself sooner if there's any interest.
I've also been pondering how best to create a standalone spline-like
macro using the same method.
--
-The Mildly Infamous Blue Herring
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