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alex nous illumina en ce 2008-05-27 11:04 -->
> Alain <ele### [at] netscapenet> wrote:
>> alex nous illumina en ce 2008-05-27 06:18 -->
>>> Hi all,
>>> is it possible to simulate a tilt/shift lens in POV-Ray?
>>> I'm after the non-parallel plane-of-focus effect.
>>>
>>> I browsed around in the docs, but I couldn't find anything related to.
>>>
>>>
>>>
>>>
>> You can use non-perpendicular direction, right and sky vectors.
>>
>> --
>> Alain
>> -------------------------------------------------
>> You know you've been raytracing too long when you're starting to find these
>> quotes more unsettling than funny.
>> -- Alex McLeod a.k.a. Giant Robot Messiah
>
> I don't think so...
>
> I tried to modify focalblur.pov from the examples:
> I removed the angle keyword and I added a direction vector, but whatever the
> direction vector is, the rendering is the same as if the direction vector is
> not specified (as long as the vector is normalized).
>
> Could it be that the focal blur ignores the director vector's direction?
>
>
>
Try this camera:
camera{location 0 direction<0.2,0,1> sky<0.1,1,0.1> right<1.5,0,0.01>}
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you're starting to find these
quotes more unsettling than funny.
-- Alex McLeod a.k.a. Giant Robot Messiah
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