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Patrick Elliott wrote:
> Well, I admit I don't know much about 3D libraries of the type they are
> actually using, so wasn't sure how much was handled via the software and
> how much the GPU, with respect to textures.
I don't know either. But certainly the server won't be able to use the
GPU to calculate anything, and it's clearly something you want to
offload out to the client as much as possible. I imagine the client is
at least doing the clipping-to-viewport or something that would reduce
the amount of calculation needed.
--
Darren New / San Diego, CA, USA (PST)
"That's pretty. Where's that?"
"It's the Age of Channelwood."
"We should go there on vacation some time."
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