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Jan Dvorak wrote:
> -such object will probably be traced by every ray. This has performance
> implications of using complicated objects (an unlikely need)
One of my models, in its original form, used several dozen objects that
were each made by intersecting twenty-six plane objects. Each such
object was an infinite object. Putting a bound around each of them
reduced rendering times by quite a bit, and when I turned them into mesh
objects rendering speeded up even more.
Regards,
John
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