|
|
"Allen" <bri### [at] yahoocom> wrote in message
news:web.4835b0ce710383a8cd46d2150@news.povray.org...
> "Zeger Knaepen" <zeg### [at] povplacecom> wrote
>> It should also be possible to use one scene as image_map in another
>> scene,
>> but now I think of it, maybe that's *all* you should be able to do.
>> Layering of scene could then be done this way:
>
>
> MegaPOV has something like that already, a special 'camera_view' pigment
> type
> that can use a camera for a pigment. I'd love to see camera_view in the
> official POV-Ray. Without it you have to render the scene twice, once for
> to
> create the image to put on the pigment from one camera location, then
> again to
> render the scene that contains the first.
the camera_view pigment is not nearly as versatile as being able to define
multiple scenes in one file, with which the camera_view pigment can be
emulated.
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|