E.T. wrote:
> Nicolas Alvarez <nic### [at] gmail com> wrote:
>>
>> All that proves is that it's possible to write a raytracer (from scratch)
>> for a GPU, not that a GPU can be used to make POV-Ray faster. It's a
>> completely different task to design a raytracing algorithm to fit in the
>> limitations of a pixel shader, than to modify an existing (and quite
>> complex!) raytracer to be sped up by a GPU.
>
> yes i understand - and thanks for the reply - but is it not worth the
> effort ? the speed-up seems to be huge.
I think by the time you're done modifying POV-Ray to use GPUs, there will be
80-core CPUs :)
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