Tim Attwood napsal(a):
>> I did that but it still generates a solid white sphere. It is not
>> transparent,
>> and does not fade at the edges. There must be another setting or command
>> that
>> has to change. The planet and the atmosphere get put together with this:
>>
>> #declare Planet = union {
>> object { PlanetSphere }
>> #ifndef (Quick)
>> object { PlanetCloudSphere0 }
>> object { PlanetAtmosphere }
>> #end
>> }
>>
>> Is this a good way to do it?
>
> This media is intended to be around a unit sphere.
> If you wish to use a different size, scale it after union...
>
scaling an object doesn't reduce its density. Eight thousand times a
piece of steel is a piece of steel, not a piece of super-sparse steel.
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
Johnny D
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