POV-Ray : Newsgroups : povray.binaries.images : Tracing an object through a soft-edged mask; or objects as airbrush 'spray' : Re: Tracing an object through a soft-edged mask; or objects as airbrush 'spray' Server Time
18 May 2024 11:29:36 EDT (-0400)
  Re: Tracing an object through a soft-edged mask; or objects as airbrush 'spray'  
From: scott
Date: 15 May 2008 03:26:00
Message: <482be588$1@news.povray.org>
> I came up with some sort of tile-based object load
> balancing, which basically places a grid over the mask, assigns
> object counts to each tile based on relative probabilities, and
> then places objects for each tile separately.

Sounds good - I didn't think of that.

> The best results could be obtained with
> an interpolated zoomed down copy of the input mask,

Which funnily enough, in realtime 3D graphics, you usually have access to, 
as they are used by the GPU when drawing your bitmap at small scales.  I'll 
give it a shot - thanks.


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