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Warp wrote:
> You asked how to rotate a vector <0, r, 0> so that it ends up
> pointing at the same direction as a vector A. That's precisely what
> the Point_At_Trans() macro does.
>
> (Or, more precisely, the Point_At_Trans() macro creates a transformation
> which you can use in an object or to modify a vector using vtransform).
>
Okay, so I'm stupid. :) Thanks for the assist.
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