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Tail Kinker <the### [at] gmail com> wrote:
> I am working with limbs still. Given a point A, a given distance (r)
> from the origin, how would I determine the angles to rotate an object at
> <0, r, 0> to match A? I've beaten my head against this one for some
> weeks now, and my math skills are not up to the task.
No need to do the math when others have already done it for you:
http://povray.org/documentation/view/3.6.1/488/
--
- Warp
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