E.T. <nomail@nomail> wrote:
> 1.) I have noticed that when i make a plane with a chess pattern, the further
> the camera looks, the more rumbled the plane becomes. Is there any way to avoid
> it ? ( even with AA on things don't change much )
You can bump up antialiasing settings (eg. +a0.0 +am2) but you will never
completely get rid of those artifacts. It's one problem with procedural
textures.
> 2.) Could GPUs be used in order to accelerate part or the whole of the
> processing intentsive calculations of the ray-tracing process ( GPGPU )
Not really.
> 3.) Antialising in POVray - correct me if i'm wrong - is done in software and
> thus resulting in alot of added time. Is it possible to let the GPU do this
> task as all modern GPUs have specialized hardware to do this ?
No.
> 4.) Does POV-ray uses the the SSE ( 1/2/3/4/4.1 ) instructions sets ?
As far as the used C++ compiler supports creating SSE instructions.
Some binaries are compiled in such way.
> 5.) is POV-ray capable of caustics ?
Yes. http://povray.org/documentation/view/3.6.1/424/
--
- Warp
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