Alain <ele### [at] netscape net> wrote:
> You can use an array of, say 2 by 2 or 3 by 3, area_lights. Use adaptive 0
> unless you have artefacts in your shadows.(Slower than a single area_light but
> still reasonably fast)
> You can try the version 3.7 beta and add "area_illuminate".
The latter should be considerable faster than the former (and get better
highlights) because it's able to use optimizations which are not possible
if you create separate light sources.
--
- Warp
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